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H&h tools nail gun
H&h tools nail gun








h&h tools nail gun

Well, I've tried both, and they both cover the basics. See which mods edit it in the right pane. Find H&H Tools Nail Gun and left click on itġ0. Click the "Name" column header to sort everything by nameĩ. If it is, load entire load order in FNVEdit again. Start your game, check if H&H is still broken.ħ. ^^This is mandatory for a load order with mods. Right click any plugin on the left paneĤ. You have loads of what I personally consider junk in you load order and Im never going to download it all to check, so:ģ. Ive no idea why they cant in the base game, but it may cause you issues at some point. It also has a merged plugin for the PN DLC additions so they dont take up 5 slots.ĭLC WITM allows npcs to use the industrial hand. Its also more recently updated, with a properly done TTW version instead of a merge + cleanup that fellout has. Any changes it could concievably make would be easy to revert with fnvedit.Īs i said, the RWL switch was personal preference, but if your main reason for using fellout is darker nights, pretty much every lighting overhaul does that and RWl is no exception. The merged version of More Perks from NVEC doesnt change any of the perks afaik, just merges them all into one plugin. Doing it on a current save is a bit tricky iirc, so may as well save it for your next playthrough if you've already done tranq lane. I havent looked at the backend of either readius or Familiar Friend, which is why I didnt recommend a switch but a removal. Oh, youre the guy from that other thread with too many plugins. Some of the cybernetic enhancement changes seem like a step backwards for me, as if they felt they needed to weaken the advantages provided or something. PN Extra Options introduces some changes to Project Nevada that I'm actually not sure I want. So that you can find the nail gun, for instance, in toolboxes in the wasteland, instead of only in the Lonesome Road DLC. That one adds the DLC weapons into the main game's loot lists. The unified distribution esp for "Weapons" modifies the loot lists so that the weapons the mod provides can be found on corpses, in boxes, etc. It's a lot more realistic, and provides a real reason to pick up a visor, or the night vision enhancements. Yes, it tends to make the nighttime extremely dark, but to be honest, you walk out into the woods at 3am with no convenient light sources nearby, you'll be lucky to see past the end of your nose. If the NVEC merged version doesn't provide it, I'd keep using the old one.Īs for the visuals, I like what fellout does for the wastes. As for More Perks, I happen to like the perks it provides. So aside from a visual shell, is there any logical difference under the hood? When I reviewed the Familiar Friend youtube video, the interface support seemed to be directly cut from the Readius. I've checked into the Readius and the "familiar friend" mod, and they seem to be built on the same logic.










H&h tools nail gun