
The Alcoholic: A hero can become afflicted with the "Dipsomania" or "Tippler" quirk, with Tippler forcing them to only reduce his/her stress by drinking at the tavern. Alcohol-Induced Idiocy: A random effect of drinking at the tavern makes a hero lose a trinket. However, enemies in higher-tier dungeons start to break away from this trope and begin to prioritize heavily injured or highly-stressed party members. Justified, as the game would be impossibly hard if enemies ganged up on the weakest/most stressed characters to kill/break them. Enemies use random attacks on random characters. For others, less so, such as the tavern and abbey, especially the abbey's "cloister" service. For some services, an increase in price makes sense (for instance, the blacksmith charging more to make a fancier weapon). Adam Smith Hates Your Guts: All town services rise in price as heroes level up. The first phase of "The Sleeper" in the Color of Madness DLC summons and grows exploding crystals that deal heavy damage and apply status effects. The "thrall" enemies in The Cove dungeon make one standard attack, but on their second turn, they explode, hitting all party members for heavy damage. One such achievement involves a hero with the Crimson Curse killing a teammate. The Crimson Curse DLC adds a couple more achievements for ways your heroes can die. The Swine King himself can deliver very powerful hits that can instantly put your heroes at Death's Door, followed by Wilbur's squealing landing a Deathblow to add insult to injury.
An achievement exists for losing a hero to Wilbur. An achievement exists for losing a hero to a very weak Maggot. There are achievements for those too, and often they require heroes at Death's Door outside combat (an already precarious position) to occur. This includes hunger, traps, and choosing to clear obstacles by hand. You can lose heroes to hazards outside combat. To begin, there's an achievement each for losing a hero, losing a Level 6 hero, having one succumb to a heart attack, getting a Total Party Kill, and a Total Party Kill to a boss. Achievement Mockery: There are many achievements for losing heroes under certain circumstances. Worse, when the light gets low, you can sometimes hear squealing in the distance. Absurdly Spacious Sewer: The Warrens filthy, abandoned caves filled with corpses, sinister altars and etchings, and literal piles of ancient, dried filth.
This means the Crusader, Leper, Arbalest, Man-at-Arms and Bounty Hunter never take off their armor.
24-Hour Armor: Due to the limitation of sprites, no character changes their outfit.